

This is the result in nature: A similar situation applies to the scenario In Nature or in larger areas of The Last of Us Part 1. Thus, we have a total loss of around 43 to 45 FPS. This is where we start and set them as follows to get the maximum quality and as little visual loss as possible:Īll settings to Ultra in the city result in 66 FPS on the high-end machine. Here alone we lose a total of around 39 of the 45 FPS. This is the result in the city: The lighting has the strongest influence, followed by textures. Volumetric effects quality Ultra – 94 FPSĬity, Country, Performance – This is how much performance all settings eat up.Real-time reflections Cloud shadows On – 99.Quality of real-time reflections Ultra – 98.Ambient Occlusion Noise Reduction High – 98.Screen Space Ambient Occlusion SSAO ON – 98.Light spot shadow resolution Ultra – 98.Directional shadow resolution Ultra – 98.Ambient shadow quality Full resolution – 94.

Texture quality of graphic effects Ultra – 98.Texture quality of environment Ultra – 91.Texture quality of characters Ultra – 92.Texture Quality Dynamic Objects Ultra – 91.Detail level Environments Ultra – 91 FPS.


This is how the benchmark was created: This time, we also took the environments of The Last of Us Part 1 into account. To improve the frame times and stuttering, we have attached a corresponding section below. Especially the current 1.0.16 improves the performance immensely! Nevertheless, stuttering and unclean frame times remain. Update: In the meantime, the developers have released two updates. We checked all settings for you and found the best graphics options so that you get high FPS and a nice picture. The Last of Us Part 1 has been released on the PC and also demands a lot from high-end devices.
